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UN_INLINE float2 un_m_add2f(float2 a, float2 b) {
float2 result;
result.x = a.x + b.x;
result.y = a.y + b.y;
return result;
}
UN_INLINE float3 un_m_add3f(float3 a, float3 b) {
float3 result;
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
return result;
}
UN_INLINE float4 un_m_add4f(float4 a, float4 b) {
float4 result;
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
result.w = a.w + b.w;
return result;
}
UN_INLINE float2 un_m_sub2f(float2 a, float2 b) {
float2 result;
result.x = a.x - b.x;
result.y = a.y - b.y;
return result;
}
UN_INLINE float3 un_m_sub3f(float3 a, float3 b) {
float3 result;
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
return result;
}
UN_INLINE float4 un_m_sub4f(float4 a, float4 b) {
float4 result;
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
result.w = a.w - b.w;
return result;
}
UN_INLINE float2 un_m_add_scalar2f(float2 a, float scalar) {
float2 result;
result.x = a.x + scalar;
result.y = a.y + scalar;
return result;
}
UN_INLINE float3 un_m_add_scalar3f(float3 a, float scalar) {
float3 result;
result.x = a.x + scalar;
result.y = a.y + scalar;
result.z = a.z + scalar;
return result;
}
UN_INLINE float4 un_m_add_scalar4f(float4 a, float scalar) {
float4 result;
result.x = a.x + scalar;
result.y = a.y + scalar;
result.z = a.z + scalar;
result.w = a.w + scalar;
return result;
}
UN_INLINE float2 un_m_sub_scalar2f(float2 a, float scalar) {
float2 result;
result.x = a.x - scalar;
result.y = a.y - scalar;
return result;
}
UN_INLINE float3 un_m_sub_scalar3f(float3 a, float scalar) {
float3 result;
result.x = a.x - scalar;
result.y = a.y - scalar;
result.z = a.z - scalar;
return result;
}
UN_INLINE float4 un_m_sub_scalar4f(float4 a, float scalar) {
float4 result;
result.x = a.x - scalar;
result.y = a.y - scalar;
result.z = a.z - scalar;
result.w = a.w - scalar;
return result;
}
UN_INLINE float2 un_m_mul_scalar2f(float2 a, float scalar) {
float2 result;
result.x = a.x * scalar;
result.y = a.y * scalar;
return result;
}
UN_INLINE float3 un_m_mul_scalar3f(float3 a, float scalar) {
float3 result;
result.x = a.x * scalar;
result.y = a.y * scalar;
result.z = a.z * scalar;
return result;
}
UN_INLINE float4 un_m_mul_scalar4f(float4 a, float scalar) {
float4 result;
result.x = a.x * scalar;
result.y = a.y * scalar;
result.z = a.z * scalar;
result.w = a.w * scalar;
return result;
}
UN_INLINE float2 un_m_div_scalar2f(float2 a, float scalar) {
float2 result;
result.x = a.x / scalar;
result.y = a.y / scalar;
return result;
}
UN_INLINE float3 un_m_div_scalar3f(float3 a, float scalar) {
float3 result;
result.x = a.x / scalar;
result.y = a.y / scalar;
result.z = a.z / scalar;
return result;
}
UN_INLINE float4 un_m_div_scalar4f(float4 a, float scalar) {
float4 result;
result.x = a.x / scalar;
result.y = a.y / scalar;
result.z = a.z / scalar;
result.w = a.w / scalar;
return result;
}
UN_INLINE float un_m_dot2f(float2 a, float2 b) {
return a.x * b.x + a.y * b.y;
}
UN_INLINE float un_m_dot3f(float3 a, float3 b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
UN_INLINE float un_m_dot4f(float4 a, float4 b) {
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
}
UN_INLINE float2 un_m_hadamard2f(float2 a, float2 b) {
float2 result;
result.x = a.x * b.x;
result.y = a.y * b.y;
return result;
}
UN_INLINE float3 un_m_hadamard3f(float3 a, float3 b) {
float3 result;
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
return result;
}
UN_INLINE float4 un_m_hadamard4f(float4 a, float4 b) {
float4 result;
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
result.w = a.w * b.w;
return result;
}
UN_INLINE float2 un_m_cross2f(float2 a) {
float2 result;
result.x = a.y;
result.y =-a.x;
return result;
}
UN_INLINE float3 un_m_cross3f(float3 a, float3 b) {
float3 result;
result.x = a.y * b.z - a.z * b.y;
result.y = a.z * b.x - a.x * b.z;
result.z = a.x * b.y - a.y * b.x;
return result;
}
UN_INLINE float un_m_magnitude2f(float2 a) {
return sqrtf(a.x * a.x + a.y * a.y);
}
UN_INLINE float un_m_magnitude3f(float3 a) {
return sqrtf(a.x * a.x + a.y * a.y + a.z * a.z);
}
UN_INLINE float un_m_magnitude4f(float4 a) {
return sqrtf(a.x * a.x + a.y * a.y + a.z * a.z + a.w * a.w);
}
UN_INLINE float un_m_magnitude_sqr2f(float2 a) {
return a.x * a.x + a.y * a.y;
}
UN_INLINE float un_m_magnitude_sqr3f(float3 a) {
return a.x * a.x + a.y * a.y + a.z * a.z;
}
UN_INLINE float un_m_magnitude_sqr4f(float4 a) {
return a.x * a.x + a.y * a.y + a.z * a.z + a.w * a.w;
}
UN_INLINE float un_m_distance2f(float2 a, float2 b) {
float2 result;
result.x = b.x - a.x;
result.y = b.y - a.y;
return sqrtf(result.x * result.x + result.y * result.y);
}
UN_INLINE float un_m_distance3f(float3 a, float3 b) {
float3 result;
result.x = b.x - a.x;
result.y = b.y - a.y;
result.z = b.z - a.z;
return sqrtf(result.x * result.x + result.y * result.y + result.z * result.z);
}
UN_INLINE float un_m_distance4f(float4 a, float4 b) {
float4 result;
result.x = b.x - a.x;
result.y = b.y - a.y;
result.z = b.z - a.z;
result.w = b.w - a.w;
return sqrtf(result.x * result.x + result.y * result.y + result.z * result.z + result.w * result.w);
}
UN_INLINE float un_m_distance_sqr2f(float2 a, float2 b) {
float2 result;
result.x = b.x - a.x;
result.y = b.y - a.y;
return result.x * result.x + result.y * result.y;
}
UN_INLINE float un_m_distance_sqr3f(float3 a, float3 b) {
float3 result;
result.x = b.x - a.x;
result.y = b.y - a.y;
result.z = b.z - a.z;
return result.x * result.x + result.y * result.y + result.z * result.z;
}
UN_INLINE float un_m_distance_sqr4f(float4 a, float4 b) {
float4 result;
result.x = b.x - a.x;
result.y = b.y - a.y;
result.z = b.z - a.z;
result.w = b.w - a.w;
return result.x * result.x + result.y * result.y + result.z * result.z + result.w * result.w;
}
UN_INLINE float2 un_m_normalize2f(float2 a) {
float2 result;
float mag;
mag = sqrtf(a.x * a.x + a.y * a.y);
result.x = a.x / mag;
result.y = a.y / mag;
return result;
}
UN_INLINE float3 un_m_normalize3f(float3 a) {
float3 result;
float mag;
mag = sqrtf(a.x * a.x + a.y * a.y + a.z * a.z);
result.x = a.x / mag;
result.y = a.y / mag;
result.z = a.z / mag;
return result;
}
UN_INLINE float4 un_m_normalize4f(float4 a) {
float4 result;
float mag;
mag = sqrtf(a.x * a.x + a.y * a.y + a.z * a.z + a.w * a.w);
result.x = a.x / mag;
result.y = a.y / mag;
result.z = a.z / mag;
result.w = a.w / mag;
return result;
}
UN_INLINE float2 un_m_project2f(float2 a, float2 onto) {
float f;
float2 result;
f = a.x * onto.x + a.y * onto.y;
f /= onto.x * onto.x + onto.y * onto.y;
result.x = onto.x * f;
result.y = onto.y * f;
return result;
}
UN_INLINE float3 un_m_project3f(float3 a, float3 onto) {
float f;
float3 result;
f = a.x * onto.x + a.y * onto.y + a.z * onto.z;
f /= onto.x * onto.x + onto.y * onto.y + onto.z * onto.z;
result.x = onto.x * f;
result.y = onto.y * f;
result.z = onto.z * f;
return result;
}
UN_INLINE float4 un_m_project4f(float4 a, float4 onto) {
float f;
float4 result;
f = a.x * onto.x + a.y * onto.y + a.z * onto.z + a.w * onto.w;
f /= onto.x * onto.x + onto.y * onto.y + onto.z * onto.z + onto.w * onto.w;
result.x = onto.x * f;
result.y = onto.y * f;
result.z = onto.z * f;
result.w = onto.w * f;
return result;
}
UN_INLINE float2 un_m_reflect2f(float2 a, float2 normal) {
float f;
float2 result;
f = a.x * normal.x + a.y * normal.y;
result.x = normal.x * f * 2.0f;
result.y = normal.y * f * 2.0f;
result.x -= a.x;
result.y -= a.y;
return result;
}
UN_INLINE float3 un_m_reflect3f(float3 a, float3 normal) {
float f;
float3 result;
f = a.x * normal.x + a.y * normal.y + a.z * normal.z;
result.x = normal.x * f * 2.0f;
result.y = normal.y * f * 2.0f;
result.z = normal.z * f * 2.0f;
result.x -= a.x;
result.y -= a.y;
result.z -= a.z;
return result;
}
UN_INLINE float4 un_m_reflect4f(float4 a, float4 normal) {
float f;
float4 result;
f = a.x * normal.x + a.y * normal.y + a.z * normal.z + a.w * normal.w;
result.x = normal.x * f * 2.0f;
result.y = normal.y * f * 2.0f;
result.z = normal.z * f * 2.0f;
result.w = normal.w * f * 2.0f;
result.x -= a.x;
result.y -= a.y;
result.z -= a.z;
result.w -= a.w;
return result;
}
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