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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
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tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/models/models_animation.c
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+/*******************************************************************************************
+*
+* raylib [models] example - Load 3d model with animations and play them
+*
+* Example originally created with raylib 2.5, last time updated with raylib 3.5
+*
+* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************
+*
+* NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
+* in the same position as they would be in edit mode and the scale of your models is
+* set to 0. Scaling can be done from the export menu.
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
+
+ // Define the camera to look into our 3d world
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
+
+ Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data
+ Texture2D texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material
+ SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture
+
+ Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
+
+ // Load animation data
+ int animsCount = 0;
+ ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
+ int animFrameCounter = 0;
+
+ DisableCursor(); // Catch cursor
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera, CAMERA_FIRST_PERSON);
+
+ // Play animation when spacebar is held down
+ if (IsKeyDown(KEY_SPACE))
+ {
+ animFrameCounter++;
+ UpdateModelAnimation(model, anims[0], animFrameCounter);
+ if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
+
+ for (int i = 0; i < model.boneCount; i++)
+ {
+ DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
+ }
+
+ DrawGrid(10, 1.0f); // Draw a grid
+
+ EndMode3D();
+
+ DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
+ DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModelAnimations(anims, animsCount); // Unload model animations data
+ UnloadModel(model); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}