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Diffstat (limited to 'deps/raylib/examples/models/models_animation.c')
-rw-r--r-- | deps/raylib/examples/models/models_animation.c | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/models_animation.c b/deps/raylib/examples/models/models_animation.c new file mode 100644 index 0000000..76998d1 --- /dev/null +++ b/deps/raylib/examples/models/models_animation.c @@ -0,0 +1,111 @@ +/******************************************************************************************* +* +* raylib [models] example - Load 3d model with animations and play them +* +* Example originally created with raylib 2.5, last time updated with raylib 3.5 +* +* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5) +* +******************************************************************************************** +* +* NOTE: To export a model from blender, make sure it is not posed, the vertices need to be +* in the same position as they would be in edit mode and the scale of your models is +* set to 0. Scaling can be done from the export menu. +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + + Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data + Texture2D texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material + SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + // Load animation data + int animsCount = 0; + ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount); + int animFrameCounter = 0; + + DisableCursor(); // Catch cursor + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_FIRST_PERSON); + + // Play animation when spacebar is held down + if (IsKeyDown(KEY_SPACE)) + { + animFrameCounter++; + UpdateModelAnimation(model, anims[0], animFrameCounter); + if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); + + for (int i = 0; i < model.boneCount; i++) + { + DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED); + } + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON); + DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModelAnimations(anims, animsCount); // Unload model animations data + UnloadModel(model); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |