diff options
author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
---|---|---|
committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/models/resources/shaders/glsl330/skybox.vs | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/models/resources/shaders/glsl330/skybox.vs')
-rw-r--r-- | deps/raylib/examples/models/resources/shaders/glsl330/skybox.vs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/resources/shaders/glsl330/skybox.vs b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.vs new file mode 100644 index 0000000..f41d469 --- /dev/null +++ b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.vs @@ -0,0 +1,24 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; + +// Input uniform values +uniform mat4 matProjection; +uniform mat4 matView; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; + +void main() +{ + // Calculate fragment position based on model transformations + fragPosition = vertexPosition; + + // Remove translation from the view matrix + mat4 rotView = mat4(mat3(matView)); + vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0); + + // Calculate final vertex position + gl_Position = clipPos; +} |