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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
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tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/text/text_font_loading.c
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+/*******************************************************************************************
+*
+* raylib [text] example - Font loading
+*
+* NOTE: raylib can load fonts from multiple input file formats:
+*
+* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
+* some of the generation parameters (size, characters to include)
+* - BMFonts > Angel code font fileformat, sprite font image must be provided
+* together with the .fnt file, font generation cna not be configured
+* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
+* Characters in image must follow some spacing and order rules
+*
+* Example originally created with raylib 1.4, last time updated with raylib 3.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
+
+ // Define characters to draw
+ // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
+ const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+ // BMFont (AngelCode) : Font data and image atlas have been generated using external program
+ Font fontBm = LoadFont("resources/pixantiqua.fnt");
+
+ // TTF font : Font data and atlas are generated directly from TTF
+ // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
+ Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
+
+ SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n')
+
+ bool useTtf = false;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_SPACE)) useTtf = true;
+ else useTtf = false;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
+
+ if (!useTtf)
+ {
+ DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, (float)fontBm.baseSize, 2, MAROON);
+ DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
+ }
+ else
+ {
+ DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, (float)fontTtf.baseSize, 2, LIME);
+ DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadFont(fontBm); // AngelCode Font unloading
+ UnloadFont(fontTtf); // TTF Font unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file