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Diffstat (limited to 'deps/raylib/examples/text/text_font_loading.c')
-rw-r--r-- | deps/raylib/examples/text/text_font_loading.c | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/text_font_loading.c b/deps/raylib/examples/text/text_font_loading.c new file mode 100644 index 0000000..6b98a4e --- /dev/null +++ b/deps/raylib/examples/text/text_font_loading.c @@ -0,0 +1,98 @@ +/******************************************************************************************* +* +* raylib [text] example - Font loading +* +* NOTE: raylib can load fonts from multiple input file formats: +* +* - TTF/OTF > Sprite font atlas is generated on loading, user can configure +* some of the generation parameters (size, characters to include) +* - BMFonts > Angel code font fileformat, sprite font image must be provided +* together with the .fnt file, font generation cna not be configured +* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, +* Characters in image must follow some spacing and order rules +* +* Example originally created with raylib 1.4, last time updated with raylib 3.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading"); + + // Define characters to draw + // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally + const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ"; + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + + // BMFont (AngelCode) : Font data and image atlas have been generated using external program + Font fontBm = LoadFont("resources/pixantiqua.fnt"); + + // TTF font : Font data and atlas are generated directly from TTF + // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters + Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250); + + SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n') + + bool useTtf = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_SPACE)) useTtf = true; + else useTtf = false; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY); + + if (!useTtf) + { + DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, (float)fontBm.baseSize, 2, MAROON); + DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY); + } + else + { + DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, (float)fontTtf.baseSize, 2, LIME); + DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadFont(fontBm); // AngelCode Font unloading + UnloadFont(fontTtf); // TTF Font unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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