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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/projects/CodeBlocks
downloadc_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz
c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip
Init commit v1.0
Diffstat (limited to 'deps/raylib/projects/CodeBlocks')
-rw-r--r--deps/raylib/projects/CodeBlocks/README.md22
-rw-r--r--deps/raylib/projects/CodeBlocks/compiler_settings.pngbin0 -> 53305 bytes
-rw-r--r--deps/raylib/projects/CodeBlocks/core_basic_window.c58
-rw-r--r--deps/raylib/projects/CodeBlocks/core_basic_window.cbp137
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diff --git a/deps/raylib/projects/CodeBlocks/README.md b/deps/raylib/projects/CodeBlocks/README.md
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+# raylib template for Code::Blocks
+
+1. Install raylib.
+
+On Windows you should install the **Windows Installer (with MinGW compiler)** package.
+On other platforms you can install however you like following the instructions in the wiki.
+
+ * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe
+ * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
+ * https://github.com/raysan5/raylib/wiki/Working-on-macOS
+
+2. Install and run Code::Blocks.
+
+3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
+Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect.
+There is a screenshot below showing how it should look. Press `OK`.
+
+4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
+
+![Compiler Settings](compiler_settings.png)
+
+For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks \ No newline at end of file
diff --git a/deps/raylib/projects/CodeBlocks/compiler_settings.png b/deps/raylib/projects/CodeBlocks/compiler_settings.png
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diff --git a/deps/raylib/projects/CodeBlocks/core_basic_window.c b/deps/raylib/projects/CodeBlocks/core_basic_window.c
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index 0000000..da5b2e0
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+/*******************************************************************************************
+* raylib [core] example - Basic window
+*
+* Welcome to raylib!
+*
+* You can find all basic examples on C:\raylib\raylib\examples folder or
+* raylib official webpage: www.raylib.com
+*
+* Enjoy using raylib. :)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/deps/raylib/projects/CodeBlocks/core_basic_window.cbp b/deps/raylib/projects/CodeBlocks/core_basic_window.cbp
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+++ b/deps/raylib/projects/CodeBlocks/core_basic_window.cbp
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+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="raylib-game-template" />
+ <Option execution_dir="." />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug (Mac)">
+ <Option platforms="Mac;" />
+ <Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="." />
+ <Option object_output="obj/Debug/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add library="raylib" />
+ <Add option="-framework OpenGL" />
+ <Add option="-framework Cocoa" />
+ <Add option="-framework IOKit" />
+ <Add option="-framework CoreAudio" />
+ <Add option="-framework CoreVideo" />
+ </Linker>
+ </Target>
+ <Target title="Release (Mac)">
+ <Option platforms="Mac;" />
+ <Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="." />
+ <Option object_output="obj/Release/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add library="raylib" />
+ <Add option="-framework OpenGL" />
+ <Add option="-framework Cocoa" />
+ <Add option="-framework IOKit" />
+ <Add option="-framework CoreAudio" />
+ <Add option="-framework CoreVideo" />
+ </Linker>
+ </Target>
+ <Target title="Debug (Linux)">
+ <Option platforms="Unix;" />
+ <Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="." />
+ <Option object_output="obj/Debug/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add library="raylib" />
+ <Add library="GL" />
+ <Add library="m" />
+ <Add library="pthread" />
+ <Add library="dl" />
+ <Add library="rt" />
+ <Add library="X11" />
+ </Linker>
+ </Target>
+ <Target title="Release (Linux)">
+ <Option platforms="Unix;" />
+ <Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="." />
+ <Option object_output="obj/Release/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add library="raylib" />
+ <Add library="GL" />
+ <Add library="m" />
+ <Add library="pthread" />
+ <Add library="dl" />
+ <Add library="rt" />
+ <Add library="X11" />
+ </Linker>
+ </Target>
+ <Target title="Debug (Windows)">
+ <Option platforms="Windows;" />
+ <Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="." />
+ <Option object_output="obj/Debug/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add library="raylib" />
+ <Add library="opengl32" />
+ <Add library="gdi32" />
+ <Add library="winmm" />
+ <Add option="-static" />
+ <Add library="pthread" />
+ </Linker>
+ </Target>
+ <Target title="Release (Windows)">
+ <Option platforms="Windows;" />
+ <Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="." />
+ <Option object_output="obj/Release/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add library="raylib" />
+ <Add library="opengl32" />
+ <Add library="gdi32" />
+ <Add library="winmm" />
+ <Add option="-static" />
+ <Add library="pthread" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ </Compiler>
+ <Unit filename="core_basic_window.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ </Project>
+</CodeBlocks_project_file>