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-rw-r--r--deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs30
1 files changed, 30 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs
new file mode 100644
index 0000000..d71fef0
--- /dev/null
+++ b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs
@@ -0,0 +1,30 @@
+#version 330
+
+// Input vertex attributes (from vertex shader)
+in vec3 fragPosition;
+
+// Input uniform values
+uniform samplerCube environmentMap;
+uniform bool vflipped;
+uniform bool doGamma;
+
+// Output fragment color
+out vec4 finalColor;
+
+void main()
+{
+ // Fetch color from texture map
+ vec3 color = vec3(0.0);
+
+ if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
+ else color = texture(environmentMap, fragPosition).rgb;
+
+ if (doGamma)// Apply gamma correction
+ {
+ color = color/(color + vec3(1.0));
+ color = pow(color, vec3(1.0/2.2));
+ }
+
+ // Calculate final fragment color
+ finalColor = vec4(color, 1.0);
+}