diff options
author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
---|---|---|
committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs')
-rw-r--r-- | deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs new file mode 100644 index 0000000..d71fef0 --- /dev/null +++ b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs @@ -0,0 +1,30 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; + +// Input uniform values +uniform samplerCube environmentMap; +uniform bool vflipped; +uniform bool doGamma; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Fetch color from texture map + vec3 color = vec3(0.0); + + if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; + else color = texture(environmentMap, fragPosition).rgb; + + if (doGamma)// Apply gamma correction + { + color = color/(color + vec3(1.0)); + color = pow(color, vec3(1.0/2.2)); + } + + // Calculate final fragment color + finalColor = vec4(color, 1.0); +} |