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Diffstat (limited to 'deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs')
-rw-r--r--deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs20
1 files changed, 20 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs
new file mode 100644
index 0000000..573bbde
--- /dev/null
+++ b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs
@@ -0,0 +1,20 @@
+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+void main()
+{
+ // Fetch color from texture sampler
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+
+ // Calculate final fragment color
+ gl_FragColor = texelColor*colDiffuse*fragColor;
+}