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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs
downloadc_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz
c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs')
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diff --git a/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs
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+++ b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs
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+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+void main()
+{
+ // Fetch color from texture sampler
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+
+ // Calculate final fragment color
+ gl_FragColor = texelColor*colDiffuse*fragColor;
+}