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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs')
-rw-r--r-- | deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs new file mode 100644 index 0000000..573bbde --- /dev/null +++ b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + // Fetch color from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + + // Calculate final fragment color + gl_FragColor = texelColor*colDiffuse*fragColor; +} |