aboutsummaryrefslogtreecommitdiff
path: root/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs
blob: 573bbdecc445e52d59f4dc2838b7d5d72ce90b58 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#version 100

precision mediump float;

// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

void main()
{
    // Fetch color from texture sampler
    vec4 texelColor = texture2D(texture0, fragTexCoord);
    
    // Calculate final fragment color
    gl_FragColor = texelColor*colDiffuse*fragColor;
}